Logo of SWOSU Eports, with stylized silver and white text on a transparent background.

PLAYER HANDBOOK

Academic Year 2026-2027

TABLE OF CONTENTS

All student-athletes are expected to read this handbook in its entirety and will be held accountable for any and all policies, standards, and expectations outlined within. By participating in SWOSU Esports, players agree to uphold these standards at all times, both in and out of competition.

In addition, all players are required to complete and submit the SWOSU Esports Handbook Acknowledgement Form no later than Sunday, August 30, 2026, by 11:59 PM. Failure to submit the acknowledgement form by the deadline may result in loss of eligibility to participate in team activities until compliance is met.

Welcome to SWOSU Esports! You're not just joining a team, you’re joining a growing community of driven competitors, passionate gamers, and future leaders. As a program housed within Southwestern Oklahoma State University, we’re proud to combine competitive gaming with a commitment to academic excellence and leadership development.

This handbook is your guide to success both inside and outside the arena. Inside, you’ll find expectations, policies, and values that define our program. We are dedicated to helping you grow as a player, student, and individual. You are part of a legacy that is bigger than yourself—you are shaping the future of collegiate esports.

Our program is led by myself, Dr. Hayden Harrington, a professor of Computer Science at SWOSU and Director of Esports. I’m committed to helping you navigate your journey, both academically and competitively. Whether you’re preparing for tournaments or coding your next big project, we believe in your ability to excel in all areas of student life.

  

    

Dr. Hayden Harrington

Esports Director

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An aerial view of the SWOSU campus during fall, showing the brick clock tower in a circular plaza, surrounded by colorful trees and a library building in the background.

WELCOME to

the Hilltop

White cursive text reading "the art" on a black background.

Whether you're returning to the squad or stepping into the arena for your first season—welcome to SWOSU Esports. You're now part of a competitive program built on growth, grit, and Bulldog pride.

Established in 2019, SWOSU Esports was created with a clear mission:

  • To empower student-competitors with personal and professional development

  • To engage our campus and community through events, outreach, and livestreams

  • To position SWOSU as a regional leader in collegiate esports

We compete across four titles:
Call of Duty, Marvel Rivals, Super Smash Bros. Ultimate, and Rocket League. Our teams battle in NECC representing SWOSU with skill, sportsmanship, and integrity.

As a player, you’re not just here to win matches—you’re here to grow. That means:

  • Committing to practice and constant improvement

  • Supporting your teammates and building a winning culture

  • Representing SWOSU with pride—on campus, online, and in competition

  • Balancing academics with competition through accountability and discipline

You’ll have access to structured coaching, team meetings, VOD reviews, media opportunities, and the support of a community that wants to see you succeed. This handbook is your guide to everything you need to know—expectations, resources, schedules, and standards. Read it. Refer to it. Own it.

Now, let’s get to work.

Welcome to SWOSU Esports.

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Empty SWOSU Esports Arena with blue lighting, black chairs arranged in rows, and a stage at the front equipped with audio and video equipment.

Program Overview

Text, "774" filled with colorful, graffiti-style art on a turbine blade, with green grass in the foreground and clear sky in the background.

Within SWOSU Esports, the number 774 carries a special meaning. It comes from the telephone exchange prefix for Weatherford, Oklahoma, where SWOSU is located. Long before cell phones dominated communication, local calls in Weatherford began with the 774 prefix, making it a unique identifier for the community.

By adopting “774” as part of our program’s identity, SWOSU Esports honors its roots and proudly represents its hometown. Much like “405” has become a symbol for Oklahoma City or “918” for Tulsa, “774” belongs to Weatherford. It is a reminder that while we compete on national stages, our foundation is built here—among the people, history, and community that make Weatherford home.

For players, “774” is a point of pride. It connects us not only to our university, but also to the city we represent every time we load into a match.

The Meaning of “774”

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COACHING STAFF

Dr. Hayden Harrington

SWOSU Esports Director, Head Coach

Logo of Super Smash Bros. Ultimate with black background and white text.

Dakota “DIRTY” Dye

Assistant Director, Head Coach

Black and white logo with the words 'Marvel' at the top and 'Rivals' in large stylized letters below.

Tyler “TYGR” Gray

Social Media Manager, Head Coach

Black and white logo reading 'CALL OF DUTY' in bold, capital letters

Coach Coby

Assistant Coach

Text reading "Rocket League" in bold white letters on a black background.
Black and white logo with the words 'Marvel' at the top and 'Rivals' in large stylized letters below.

Reed “Mighty” Kessler

Head Coach

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Mission & values

The Foundation of who we are

OUR MISSION

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To empower student-athletes through competitive gaming by fostering personal growth, academic success, and professional development. We strive to build a culture of excellence and integrity—on campus and online—while positioning SWOSU as a regional leader in collegiate esports.

Our Values

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Commit to excellence in everything you do — in competition, in the classroom, and in representing SWOSU. Dedication means showing up, putting in the work, and pushing forward even when it's hard.

Dedication

Own your actions, your words, and your role on the team. Accountability builds trust and ensures that every player can depend on the others — both in and out of game.

Accountability

Bring relentless effort to every practice, match, and meeting. A strong work ethic is what separates good from great and shows respect for your teammates and your program.

Work Ethic

Never stop learning. Whether it’s leveling up in-game or developing as a student and leader, growth is about always striving to be better — for yourself and for the team.

Growth

Win with humility, lose with grace, and always respect your opponents, teammates, and the game. Sportsmanship reflects who we are as people and who we represent as SWOSU Bulldogs.

Sportsmanship

Indicators of success

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Student-athletes will maintain satisfactory academic progress according to SWOSU’s policies.

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Student-athletes will be retained year-to-year while participating in the Esports program.

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Student-athletes will be recruited each year to SWOSU and the Esports program.

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Player Standards

Why we care about your well-being

More than just a competitor - we prioritize the well-being and future success of our student-athletes, fostering an environment that supports their physical, mental, and academic growth while equipping them with skills for lifelong achievement both in and out of the gaming arena.

5.1   | Academics


5.1.1 | Study Hall

The word, “student” comes before “athlete” for a reason. School is more important than esports and esports is a privilege. Grades and classwork take priority over esports, always. Student-athletes should complete all their homework in a timely manner so that it does not interfere with practices or competitions.

Players are expected to maintain satisfactory academic progress according to SWOSU’s policies. Athletes must maintain at least a 1.7 cumulative GPA until they’ve completed at least 30 credits. Students must maintain at least a 2.0 cumulative GPA after completing 30 or more credits. Students who do not maintain satisfactory academic progress will not be allowed to compete during the following season in which their cumulative GPA does not meet the policy’s requirement.

Esports participants are required to attend at least 3 hours of weekly Study Hall sessions to maintain focus on academic progress if either their cumulative or current semester GPA are below 2.5. Student athletes may be required to provide classroom grade updates to coaches if there is reason to believe a student’s current semester GPA does not meet the 2.5 requirement. Coaches are responsible for coordinating Study Halls and tracking participation.

These Study Halls shall be quiet, group sessions. Athletes are encouraged to problem solve and work together. Athletes are expected to complete their own work and assignments. Instances of academic misconduct will be reported to the corresponding Faculty.

5.1.2 | Grade Checks

Players are responsible for collecting monthly grade reports from their faculty and providing these to the Esports Coach before the final day of each month. These checks must include a report of the student’s current grade for each course along with their attendance record. Failing to provide grade checks may result in disciplinary action.

5.1.3 | ACADEMIC STANDING NOTIFICATION

Players are responsible for immediately notifying their Coach if they are placed on academic probation, academic warning, or academic suspension. Failure to promptly report changes in academic standing may result in disciplinary action, including but not limited to suspension from team activities or competition eligibility review.

5.2   | Attendance


Players are expected to attend all activities and classes. Players are expected to be on time for all activities and classes. If practice is scheduled for 7:00pm, as of 6:55pm you will be considered late. If a player is late to an activity or class, they will receive punishment as a result. Activity absences are only acceptable when there is a family emergency, medical/dental appointment, or it is cleared with the head coach at least one week prior to the absence. NO CLEARANCE will be granted during tournaments or playoffs.

If a player misses or skips an activity without clearance, they will receive a single game suspension and conditioning. Additional absences without clearance will result in multiple game suspensions, conditioning, or removal from the program.

5.2.2 | Practice

EVERY practice is important. Players will make-up any missed VOD during practice and will be expected to work on their own to make up for lost skills training and missing offensive/defensive set-ups and plays when applicable. Players are required to practice with their team during times set up by their coaches. 2 in-person or virtual practices are required each week during competition season.

5.2.1 | Classes

Players are expected to attend all scheduled classes and maintain good academic standing. Missing class without valid cause reflects poorly on you and the program. If you skip class, you may be held out of practice or matches until your academic responsibilities are met. Consistent attendance and communication with professors are mandatory. Falling behind academically affects not just you, but your team. Make your education a priority.

5.3   | Team Conduct


Being part of a collegiate esports team is a privilege that requires maturity, accountability, and professionalism. All players are expected to treat teammates, staff, opponents, and university personnel with respect at all times. The SWOSU Esports program will not tolerate harassment, bullying, toxic behavior, or discriminatory language in any form—whether online or in-person.

Any violation of this policy may result in temporary or permanent removal from team activities, match suspensions, or dismissal from the program. Players represent SWOSU in and out of competition and are expected to conduct themselves with integrity.

5.3.1 | In-Game Behavior

Players are expected to demonstrate sportsmanship and professionalism in all matches, scrims, ranked games, and public lobbies—especially when using a team-affiliated account or when their association with SWOSU Esports is known or discoverable. This includes avoiding toxic chat, trolling, intentional feeding, griefing, or verbal abuse in voice comms.

All display names, in-game usernames, profile pictures, banners, icons, sprays, and related customizations must remain clean and appropriate at all times. Anything containing profanity, sexual content, political or controversial messaging, drug references, or anything that could be considered offensive or unprofessional is strictly prohibited—whether visible in-game, in a tournament broadcast, or on a public profile.

Players found using inappropriate identifiers or symbols will be required to change them immediately and may be subject to further disciplinary action if the issue persists or was intentional.

5.4   | Social Media


Players are responsible for their public presence. This includes social media, streaming platforms, and Discord servers. While players have the right to express themselves, they are expected to represent SWOSU Esports positively and professionally in any space where their affiliation with the team is known or implied.

Inappropriate behavior or content that reflects poorly on the program, including but not limited to hate speech, harassment, or unethical conduct, may result in disciplinary measures.

5.5   | Gear & Facilities


SWOSU Esports provides gear and facility access to enhance player experience and performance. Players are expected to treat equipment and facilities with care and respect. Any damage due to negligence, horseplay, or misuse may result in financial responsibility and restricted access.

Facilities are shared spaces. Keep your area clean, respect others' time and gear, and report any technical issues to the coaching staff or program lead promptly.

5.5.1 | Software & System Use

Only approved programs and applications may be installed or run on Esports Arena computers. Players are not permitted to install or run third-party software, including but not limited to game clipping tools (such as Outplayed, Medal, or NVIDIA ShadowPlay), macros, unauthorized overlays, or performance-enhancing software.

These programs frequently cause storage issues by saving large video files locally, which pile up and slow down the systems over time. They also risk interfering with system performance, tournament integrity, and the security of university-owned machines. If players wish to record gameplay for highlights or content creation, they must coordinate with coaching staff or use pre-approved streaming or capture solutions that do not affect local storage.

If players wish to record gameplay for highlights or content creation, they must coordinate with coaching staff or use pre-approved streaming or capture solutions that do not affect local storage.

Players are allowed to stream their own gameplay and save their POV to VOD as long as it complies with program guidelines. However, team communications (comms) must never be streamed or included in the VOD. Players must mute their microphone input and all voice channels during the broadcast. This protects team strategy, maintains a professional standard, and avoids potential violations of league rules or opponent privacy.

Violations of this policy may result in loss of access to Esports Arena equipment, team suspensions, or further disciplinary action.

Players are also required to log out of all personal accounts—including Discord, Battle.net, Steam, Riot, and any other platform—when leaving an arena PC. Anyone who leaves themselves logged in may find their username proudly displayed on the official SWOSU Esports Wall of Shame.

All competitive accounts must be protected with two-factor authentication. Players are prohibited from account sharing, installing unauthorized third-party software, or engaging in any activity that could compromise the integrity of competition or the security of university-owned systems.

5.5.2 | Accounts

5.6   | Health & Wellness


Esports demands both mental and physical stamina. Players are expected to prioritize sleep, nutrition, hydration, and mental health. Players are encouraged to take breaks when needed and report any health concerns to the coaching staff.

All players are required to complete at least 4 hours of physical activity each week. This may include gym workouts, running, walking, biking, rec league sports, fitness classes, or any other activity that promotes physical wellness.

Each player must log their activity weekly in their team’s designated Discord channel to promote accountability and consistency. Failure to log weekly activity may result in loss of playtime or additional conditioning requirements.

Unhealthy gaming habits—such as all-night ranked grinds before class or practice, over-training, or neglecting personal hygiene or meals—will be addressed by staff and may lead to limited playtime or temporary suspension until improvement is shown.

5.6.1 | Substance Abuse

SWOSU Esports maintains a zero-tolerance policy regarding illegal drug use, underage drinking, and the misuse of prescription medications. Players found in violation of these policies will be subject to immediate disciplinary action, including possible dismissal from the program. The use of performance-enhancing substances, including stimulants not prescribed to the athlete, is also prohibited.

If a student-athlete is struggling with substance use or addiction, they are encouraged to speak with coaching staff or campus health services for support.

5.6.2 | Appearance and Personal Hygiene

Players are expected to maintain a professional appearance and uphold proper hygiene standards at all times during official practices, matches, and public events. Representing the university extends beyond in-game performance; it also includes how players present themselves to teammates, coaches, competitors, and the broader community.

Players should maintain good personal hygiene by practicing regular bathing, wearing deodorant, and ensuring that clothing is clean and presentable. Proper grooming, including clean hair and nails, is also expected. On match days or during university events, players may be required to wear team-issued apparel, and it is the responsibility of each player to ensure that gear is worn neatly and appropriately. Even in online settings where cameras may be used, players must appear professional and represent SWOSU in a positive manner.

Maintaining strong standards of cleanliness and appearance is not only a matter of professionalism but also of respect for teammates and the program. Each player’s commitment to hygiene and presentation contributes to building a culture of accountability, discipline, and pride in representing SWOSU Esports.

5.7   | Community Involvement


SWOSU Esports is not only about competition but also about service and leadership within the greater esports community. Players are expected to take part in supporting events such as OKSE & OESL competitions, state events, and other in-person tournaments or showcases hosted on or off campus.

Participation in these activities is considered part of a player’s responsibility as a member of the program. These events provide opportunities to give back to the community, represent SWOSU to a wider audience, and demonstrate the program’s commitment to the growth of esports in Oklahoma and beyond. Players may be asked to assist with setup, organization, mentorship, or general support, and are expected to conduct themselves professionally while doing so.

Engagement in community events helps foster connections between SWOSU Esports, local schools, state organizations, and the broader esports network. By contributing their time and effort, players actively strengthen the reputation of the program while developing leadership and teamwork skills that extend beyond competition.

5.8   | Scholarships & Eligibility


Scholarship aid within SWOSU Esports is a privilege, not a guarantee. Players are expected to uphold the academic and behavioral standards of both the university and the program in order to remain eligible for financial support. Students must meet minimum GPA requirements—2.0 cumulative after completing 30 credit hours—and maintain good academic standing at all times.

Scholarships may be reduced or revoked if a player consistently misses practices, accumulates unexcused absences, or engages in conduct that violates program expectations. Aid is awarded on the basis of commitment, accountability, and performance both in and out of competition.

5.9   | Recruitment & Tryouts


Roster spots on SWOSU Esports teams are not guaranteed from year to year. All players, including returning student-athletes, will be re-evaluated each season to ensure they continue to meet academic, behavioral, and competitive standards.

The tryout process may include evaluations of in-game performance, communication skills, teamwork, and classroom success. This ensures that roster decisions reflect not only mechanical ability, but also the leadership and accountability necessary to represent SWOSU at a high level.

5.10   | Captain & Leadership Roles


Team captains serve as peer leaders within the program and are held to the highest standards of academic and personal conduct. Captains are expected to lead warm-ups and in-game communication, model program values, and assist in resolving conflicts among teammates.

Captains also play a critical role in communication, ensuring that players are informed of roster decisions, practice schedules, and program updates. Serving as a captain is not simply a title—it is a responsibility to uphold the culture of accountability, professionalism, and excellence that defines SWOSU Esports.

5.11   | Travel


When representing SWOSU at travel events, athletes must maintain the highest standards of conduct. Team gear or professional dress may be required, and curfews will be set at the discretion of coaching staff. Players are expected to conduct themselves respectfully in hotels, restaurants, and venues, as they are ambassadors of both the university and the program.

5.12   | Content Creation


Content creation is encouraged but must be handled responsibly. Players may stream on personal accounts, provided they represent the program positively. All media requests, including interviews and collaborations, must be coordinated through staff to ensure professionalism and consistent messaging. Players may not leak strategies, scrim information, or internal communications without approval.

5.13   | Emergency Procedures


In the event of a health emergency, technical failure, or other critical situation:

  1. Immediately notify your coach or staff member.

  2. Contact SWOSU Campus Police or 911 if urgent.

  3. Report the situation in the team Discord once safe.

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Game Titles & Roster limits

SWOSU Esports fields teams across multiple game titles. Each title has a designated roster cap to ensure proper team management, practice time, and facility usage. Roster limits are based on program goals, match format, and competitive structure. Players may not be rostered on both SWOSU Blue and SWOSU Grey in the same title.

It is standard for most titles that the SWOSU Blue starting roster serves as the scholarship or varsity team, with SWOSU Grey operating as the developmental or club team.

Below are the officially supported titles and their roster structures:

Call of Duty logo written in large, bold, navy blue letters.

SWOSU Blue: 4 starters, 1 substitute

SWOSU Grey: 4 starters, 1 substitute

Total Roster Cap: 10 Players

Marvel's 'Rivals' logo in dark blue and black with stylized text and an angular design.

SWOSU Blue: 6 starters, 1 substitute

SWOSU Grey: 6 starters, 1 substitute

Total Roster Cap: 12 Players

Super Smash Bros. Ultimate logo in dark blue text with a curved line underneath.

SWOSU Blue: 4 starters, 1 substitute

SWOSU Grey: 4 starters, 1 substitute

Total Roster Cap: 10 Players

Logo of Rocket League with a stylized space-themed rocket car and shield design.

SWOSU Blue: 3 starters, 1 substitute

SWOSU Grey: 3 starters, 1 substitute

Total Roster Cap: 8 Players

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Practice Expectations

Commitment to Improvement

All SWOSU Esports Teams are required to have a minimum of two team practice per week. Practices should include one scrimmage (when available), VOD reviews, strategy sessions, and skills training. Players may join practices from home if necessary, but must have a working microphone, stable internet, adequate equipment, and be fully engaged throughout.

7.1   | Attendance


Players are expected to attend every scheduled practice as part of their commitment to the program. When conflicts arise—such as class obligations, illness, or emergencies—these absences must be communicated to the coaching staff before practice begins. Consistent unexcused absences demonstrate a lack of accountability and may result in reduced playing time, adjustments to roster placement, or even an impact on scholarship eligibility. Attendance is a direct reflection of commitment, both to the team and to the university.

7.1.1 | Remote Participation

Players and coaches may attend practice from home when necessary, provided they meet the standards required to participate fully. A reliable microphone with clear audio and minimal background noise is essential, along with a stable internet connection to ensure consistent communication. All participants must remain present in the designated team voice channel for the duration of practice, and coaches may require the use of cameras to confirm engagement and accountability. Remote participation is a privilege that carries the same expectations of professionalism and focus as in-person sessions.

7.1.2 | Professional Standards

Scheduled practices are considered official team activities and are to be treated with the same level of seriousness as competitions. Players and coaches are expected to arrive on time and fully prepared, with games updated, drivers current, and equipment in working order. Communication during practice must remain clear, professional, and respectful at all times to ensure that sessions run smoothly and productively. Distractions such as multitasking, playing unrelated games, or engaging in unnecessary background chatter undermine the effectiveness of practice and will not be tolerated. Toxic behavior or lack of effort will not be tolerated.

7.1.3 | Performance & Accountability

Players are expected to take ownership of their individual development by dedicating time outside of scheduled practices to ranked play, aim training, and other drills that strengthen their mechanics and game knowledge. Coaches will actively monitor attendance, engagement, and overall performance to ensure that each athlete is progressing at the level required to compete. Those who fail to meet these expectations may see their playing time reduced or their position within the roster adjusted until consistent improvement is demonstrated.

7.2   | Example Practice Schedule


Practice is the foundation of competitive success, and players are expected to treat scheduled sessions with the same seriousness as official matches. Each team practices a minimum of two times per week, with sessions including scrimmages, VOD reviews, strategy development, and individual skills training.

Example practice schedules may vary by title, but players can expect a blend of scrims, team meetings, and skill-building sessions throughout the week. Regardless of the format, attendance, effort, and professionalism are required at all times.

6:00PM - 6:15PM → Team Check-In / Announcements

6:15PM - 7:30PM → VOD Review (previous week matches/scrims)

7:30PM - 9:30PM → Scrims vs other schools or intrasquads

Monday

6:00PM - 6:15PM → Warm-ups / Aim Training / Mechanics

6:15PM - 7:30PM → Team strategy practice (maps, comps, setups, retakes)

7:30PM - 8:00PM → Team debrief & feedback

Wednesday

6:00PM - 7:00PM → Individual Skill Development (can be remote)

7:00PM - 9:00PM → Scrims

9:00PM - 9:30PM → Closing Meeting

Friday

7.3   | Individual Improvement


Beyond scheduled practices, athletes are expected to dedicate time to personal improvement through solo training, mechanics drills, ranked play, or film review. Player development is a shared responsibility—coaches provide structure, but it is up to each athlete to push themselves beyond the minimum requirements.

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Communication &

Rule Implementation

8.1   | Communication Expectations


Clear and respectful communication is essential to the success of the program. Players are expected to check Discord daily, respond promptly to staff communication, and notify coaches as early as possible of any absences or conflicts. Failure to communicate consistently may affect roster status or playing time. Players are not permitted to mute notifications within the Discord Server.

Failure to communicate consistently may affect playing time, roster status, or scholarship standing.

8.2   | Rule Implementation


All SWOSU Esports players are bound by:

  1. SWOSU Student Handbook

  2. SWOSU Esports Handbook

  3. League Rulebooks (NECC, CCL, & other as applicable)

In cases where rules overlap, the most restrictive policy applies. Coaches and staff reserve the right to interpret and enforce rules to preserve program integrity and competitive fairness.

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Disciplinary Action

Sanctioning

9.1   | Disciplinary Action & Sanctioning


The SWOSU Esports program enforces its standards through a progressive system of accountability. Minor infractions may result in verbal or written warnings, while repeated or serious offenses may lead to the loss of practice or competition privileges. Severe violations, including harassment, academic dishonesty, or conduct violations, may result in suspension or dismissal from the program entirely.

Players who are dismissed may be required to return team gear, forfeit scholarship aid, and relinquish all privileges associated with the program. Reinstatement is rare and granted only under exceptional circumstances.

Players who believe a disciplinary action has been unfair may file a written appeal with the Program Director within five business days. Appeals will be reviewed carefully, but the final decision rests with the program’s leadership.

9.1.1 | Actions Defined in Order of Severity

  • Verbal Warning — for minor infractions.

  • Written Warning — documented notice of misconduct.

  • Loss of Privileges — including restricted practice time, facility use, travel, playing time, or demotion from captain.

  • Suspension — temporary removal from practice, scrims, or competition.

  • Expulsion from Program — permanent removal, forfeiture of scholarships/gear and loss of program privileges entirely.

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League

Affiliations

Competitive Leagues


The logo and word 'NECC' in bold, blue capital letters.

National Esports Collegiate Conference (NECC)

The NECC is one of the fastest-growing collegiate esports leagues in North America, providing structured competition across multiple skill tiers to ensure competitive balance. The league features hundreds of colleges and universities nationwide and emphasizes both high-level play and player development.

SWOSU Esports competes in the NECC across multiple titles, including Call of Duty, Overwatch 2, Rocket League, Super Smash Bros. Ultimate, Valorant, and Marvel Rivals. NECC seasons typically include regular-season matches, divisional standings, playoffs, and national championship events.

Participation in the NECC allows SWOSU student-athletes to:

  • Compete against universities across the country.

  • Gain experience in nationally recognized tournaments.

  • Develop teamwork, strategy, and communication skills in a structured environment.

  • Represent SWOSU on a national stage while building the program’s reputation.


Black and white logo for 'College COD' with a large geometric 3D cube design.

College COD League (CCL)

The College COD League (CCL) is the official collegiate competitive league for Call of Duty, now operated under the National Esports Collegiate Conference (NECC). It brings together hundreds of universities across North America in structured seasonal play, playoffs, and national championships.

The CCL emphasizes high-level competitive integrity, structured scheduling, and national exposure for collegiate Call of Duty. Teams are organized by skill division to ensure balanced matchups while still providing a path to the top competitive tier.

Participation in the CCL allows SWOSU student-athletes to:

  • Compete in the officially recognized Call of Duty league under the NECC umbrella.

  • Represent SWOSU nationally in one of the most recognized collegiate esports leagues.

  • Develop highlight opportunities through league coverage, broadcasts, and events.


Graphic with the word 'GAC' in large blue and red letters, with a black star in the middle of the letter 'A'.

Great American Conference (GAC)

The Great American Conference is an NCAA Division II athletic conference composed of universities across Oklahoma and Arkansas. SWOSU is a proud member of the GAC, competing in traditional athletics as well as contributing to the conference’s growing involvement in esports. SWOSU is the current leadership of GAC Esports.

Participation in the GAC allows SWOSU student-athletes to:

  • Compete in conference-level esports events and showcases.

  • Represent the university alongside other GAC institutions on a regional stage.

  • Strengthen ties between esports and traditional athletics within the conference.

  • Help pioneer the development of esports as an official part of collegiate athletics in the region.


Member Institutions


The Logo of Arkansas Tech University with the word "TECH" in white capital letters inside a green outline of the state of Arkansas with a yellow border.
The logo of the University of Arkansas at Monticello, featuring bold green intertwined letters 'A', and 'M' outlined in black and white.

Arkansas Tech University (Russellville, AR)

University of Arkansas at Monticello (Monticello, AR)

Logo of East Central University with a tiger head in orange and black, enclosed in an oval outline.
Logo for Harding University with a stylized illustration of a buffalo with a black body outlined in gold, featuring the letters "HU" on its side.

East Central University (Ada, OK)

Harding University (Searcy, AR)

Logo of Henderson State University, featuring a large red 'H' with black and white outline, and the word 'REDDIES' in gray across the center.

Henderson State University (Arkadelphia, AR)

Logo for Oklahoma Baptist University, featuring a black and green buffalo

Oklahoma Baptist University (Shawnee, OK)

Logo of Ouachita Baptist University featuring a stylized yellow tiger head with purple stripes, with the text 'OUACHITA' below in bold purple letters.

Ouchita Baptist University (Arkadelphia, AR)

Northwester Oklahoma State University Logo featuring an illustration of a cowboy riding a bucking horse, depicted in black, red, and white outlines.

Northwestern Oklahoma State University (Alva, OK)

Southeastern Oklahoma State University logo with large stylized blue letter 'S' & 'E' outlined in yellow.

Southeastern Oklahoma State University (Durant, OK)

Southern Arkansas University, featuring a stylized graphic of a person riding bronco with a horseshoe in yellow and white in the background.

Southern Arkansas University (Magnolia, AR)

Southern Nazarene University logo with a red S and U on either side of a stylized 'N' in a white and gray lightning bolt.

Southern Nazarene University (Bethany, OK)

Southwestern Oklahoma State University logo with a cartoon illustration of Duke the bulldog with spikes on its collar, biting down, with 'SWOSU' text below.

Southwestern Oklahoma State University (Weatherford, OK)

SupportED Leagues


Oklahoma Scholastic Esports Logo with a star in between 'OK' & 'SE', colored in blue, gray, dark navy, and gold.

Oklahoma Scholastic Esports (OKSE)

Oklahoma Scholastic Esports (OKSE) is the state’s largest school esports organization, connecting over 200 schools and thousands of students across Oklahoma. OKSE provides structured leagues, tournaments, and events that promote teamwork, leadership, and personal growth through competition.

SWOSU Esports plays a direct role in OKSE’s success:

  • Executive Leadership – SWOSU serves on the OKSE Executive Board, helping shape the future of scholastic esports in the state.

  • Media & Coverage – Our program assists with streaming, broadcasting, and media support for OKSE events.

  • Hosting Events – The SWOSU Esports Arena regularly serves as the site for OKSE tournaments and competitions, giving high school players a first-hand experience of collegiate esports facilities.

Through our involvement with OKSE, SWOSU not only supports the growth of esports at the high school level but also provides mentorship and a direct pathway for students interested in pursuing esports in higher education.

11

Official

Social Media

Official Handles

SWOSU Esports maintains official social media accounts to promote our program, share updates, and highlight the achievements of our players. These are the only approved program accounts for public communication. Players are encouraged to follow, share, and engage with content from these accounts.

Twitter/X: @SWOSUEsports

A black and white geometric abstract design with intersecting lines and shapes.

Instagram: @SWOSUEsports

Instagram logo in black and white.

Facebook: SWOSU Esports

Youtube: SWOSU Esports

Discord: Invite link provided to rostered players only. If you need an invite, please let your coach know.

Hashtags

Players and supporters should use the following official hashtags when posting about SWOSU Esports:

  • #SWOSUEsports

  • #SevenSevenFour

  • #GoDawgs

Guidelines for Use

  • Only post team-related content using the official hashtags.

  • Do not create or promote unofficial team pages.

  • Personal accounts are highly encouraged to share all program content, but players must avoid posting anything that could misrepresent SWOSU Esports

  • When in doubt, keep posts positive, professional, and supportive of teammates and the program.

Tiktok Policy

In compliance with Oklahoma law, government institutions and programs are prohibited from maintaining TikTok accounts. As a result, SWOSU Esports does not have and cannot operate an official TikTok presence. Players, staff, and supporters are not permitted to create or operate any TikTok accounts representing SWOSU Esports. Any attempt to create or promote unofficial TikTok content under the SWOSU Esports name, branding, or logos will result in disciplinary action.

Unapproved Platforms

No player may create or operate social media account under the SWOSU Esports name, logos, branding, or likeness without written program approval.

12

Encouragements

Being part of SWOSU Esports means being part of the broader Bulldog family. Players are encouraged to make the most of their college experience by getting involved beyond the esports arena. Attending football games, basketball games, and other athletic events is a way to support fellow student-athletes and show school spirit. Participation in campus events, student organizations, and community activities helps build connections, develop leadership skills, and create memories that last far beyond your time in the program.

In addition, all members of SWOSU Esports are strongly encouraged to attend program matches in person, even if they are not competing that day. Supporting your teammates from the arena demonstrates unity, builds a stronger culture, and contributes to the energy of our home environment. By showing up for each other—whether in competition or in the stands—you strengthen the program’s identity and help create a true sense of community.

Engagement both inside and outside of esports not only strengthens the university community but also reflects positively on the program as a whole. By representing SWOSU with pride in every space—whether in the classroom, at campus events, in the arena, or in the stands—you help grow the culture of Bulldog athletics and demonstrate what it means to be a complete student-athlete.

13

Acknowledgement

ACKNOWLEDGEMENT FORMS MUST BE FILLED OUT AND SUBMITTED TODAY BEFORE YOU LEAVE!

ACKNOWLEDGEMENT FORM

MOBILE USERS

RECRUIT REFLECTION FORM

MOBILE USERS